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Cross-Process Synchronization Improves VR Performance

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The modern VR rendering pipeline involves multiple steps broadly categorized as rendering and post processing. Post rendering, the HMD compositor processes the rendered views to better suit the…

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Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12

Applied Sciences, Free Full-Text

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Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12

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Cross-Process Synchronization Improves VR Performance

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Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12

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